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I'm guessing this would be pretty difficult, but I was wondering if there was a way to get the mesh analysis data to save as a texture. Specifically the thickness setting. The idea being to "bake" the mesh analysis display to save as an image.

I assume there's probably some way to do it with scripting, but that it's probably over my head at the moment.

Cody Reisdorf
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1 Answers1

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There is not such feature for now, but ... specifically speaking about Thickness there is an OSL shader by Róbert László Páli, which use the same type of measurement - depth along the normal of the surface.

Mesh Analysis - Thickness
with values Minimum (Red) = 0, Maximmum (Blue) = 1

enter image description here

OSL Shader
To set the same distance use Map Range node From Min = 0, From Max = 1

enter image description here

enter image description here

Thanks to Robin Betts for pointing me to Róbert's thread.

vklidu
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