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The Mesh doesn't fit well on the surface of my character reference, it's like the Mesh melted inside of my character, I am using Shrinkwrap. any suggestions?

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Toon Town
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    the vertices stick to the faces they meet, but the shape of your high-poly is round and may cover your low-poly sometimes, you can give a bit of Offset to your Shrinkwrap if you want to see the lowt-poly – moonboots Jan 31 '23 at 17:27
  • As moonboots says: Your shrinkwrap offset is 0. make it some small positive number. Also, if you want the new mesh to remain above/outside the character, apply it and use the SurfaceDeform modifier. – james_t Jan 31 '23 at 17:37
  • Have you Tried the Tangent Normal Project method? – Pablo Pesquera Feb 01 '23 at 14:49

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The vertices stick to the faces they meet, but the shape of your high-poly is round and may cover your low-poly sometimes, you can give a bit of Offset to your Shrinkwrap if you want to see the lowt-poly.

moonboots
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