I created a plane mesh and subdivided the plane by 100. I then applied a Displace modifier with the following image (0 to 1) as the height map. It works except for the edges in the y direction (see mesh below). I'm not trying to create a simple ramp. This is just one tile of a large map. Does anyone know how to generate a mesh from the below image with the discontinuities at the edges?
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1In the Texture panel, change the Mapping>Extension to "Extend" instead of "Repeat". However the top edge still looks a little ragged after I do this... – scurest Mar 02 '23 at 21:19
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If you slightly scale down the UVs in the UV Editor it should work fine but I'm not sure why – moonboots Mar 03 '23 at 06:07
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@scurest It works and the edges look smooth. – Epsilon Mar 03 '23 at 11:00

