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I created a plane mesh and subdivided the plane by 100. I then applied a Displace modifier with the following image (0 to 1) as the height map. It works except for the edges in the y direction (see mesh below). I'm not trying to create a simple ramp. This is just one tile of a large map. Does anyone know how to generate a mesh from the below image with the discontinuities at the edges?

enter image description here

enter image description here

Epsilon
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