Questions tagged [height-map]

A heightmap is a raster image. Each pixel of the map stores values, such as surface elevation data. Blender uses height maps in materials through image textures as a way of faking (bump map) or producing (displacement) displacement using the material, along with other uses. Use this tag for questions about the use of heightmaps in Blender.

Wikipedia describes a Heightmap thusly:

In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics. A heightmap can be used in bump mapping to calculate where this 3D data would create shadow in a material, in displacement mapping to displace the actual geometric position of points over the textured surface, or for terrain where the heightmap is converted into a 3D mesh.

The Blender Bump node can create the appearance of displacement using an Image Texture as a heightmap. Heightmaps may also be used to directly drive the Displacement node to create actual displacement of the vertices in an object. The Displace Modifier can also use a heightmap to create displacement outside of a material.

Use this tag for questions about any of the uses of heightmaps in Blender.

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How to create alpha / height maps in Blender for use in e. g. Substance Painter?

Question Is there an efficient way to create images (height maps) in Blender so that they can be used as alphas in other applications like Substance Painter? If so, what's the proper way to do it? Preferrably without having to uv-unwrap. What I…
Roland
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Map Nasa Heightmap to Sphere

I'm pretty new to Blender and I'm trying to map a Nasa Heigtmap onto a sphere. I've tried to use the Displace Modifier but the heightmap is streched: I think this is because Africa is at the UV spheres pole, but I have no idea how to change that.…
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How to create a mesh from a ramp image without discontinuities at the edges in the Y direction

I created a plane mesh and subdivided the plane by 100. I then applied a Displace modifier with the following image (0 to 1) as the height map. It works except for the edges in the y direction (see mesh below). I'm not trying to create a simple…
Epsilon
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How to make a very large heightmap with high resolution

I am trying to make a heightmap with a very large image with high resolution. it is around 15000 pixels by 15000 pixels. I'll use the heightmap to export it into .dem or .obj files so that I can use it in gazebo simulator. I have tried to subdivide…
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How can I apply color to a digital elevation model and a border?

I am trying to make a map from a digital elevation model using this tutorial. So far it's working well. I have a plane where displacement is set to the corresponding color/height of the DEM. And the map looks good. I am now trying to color the map…
Ben
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Create a plane from contour lines

I'm new to Blender and am experimenting using it to design a landscaping project. I have a DXF file with contour lines for the land and have managed to import these into Blender. My aim is to have a full surface that reflects the site, and where I…
mickadoo
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height map for normal input sharp edges

So I have generated this simple height map to test my add on: That's the node setup and the result that I am having in Blender: What is happening here (basically, that's a theory, I did not analyze the actual pixel values programmatically):…
Serhii
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BlenderGIS map define country borders instead of rectangle

I just found Blender and BlenderGIS and got determined to output a country relief map. As of now following many tutorials I can generate the map with elevation details. In every tutorial, they are mentioning to Set a basemap press G and type…
Nix
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Why does Blender GIS not bring in a map and locks up the program

I've loaded Blender GIS add on - As soon as I click on "OK" to bring in the Google map, I get a black screen and my tools are gone and/or frozen (see image). I've reinstalled - same issue. I'm sure it's simple and I'm a complete newbie.
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Strange edges on height map

Following the steps in this question has yielded some pretty good results. I have just one issue, which was also experienced in the original question. The edges of my height map are oddly high. I loaded the DEM in GIS software, and here are no odd…
Ben
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Substance Painter/Blender Height Issue

The first image is a Substance Painter Iray render. This is how I would like it to look. The next image is the render from Blender (2.91) - the next is the node setup. The render results are identical between Cycles and Eevee. Obviously there is a…
Daf57
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How to correct heightmap weird mesh effect on render in blender 2.8

Im relatively new in blender and Im trying to create a mesh from a heightmap (grey scale image of 16 bits) in blender (2.8), and everything appears to be fine but there is a lot of places when i see some weird effect over the surface: here is the…
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Is there a way to "smart" auto-reduce the amount of vertices?

I made a height map based on a displacement, with a very high vertex count. However, some parts of the map are flat because the terrain actually... is flat. I have now 1 million vertices, of which at least 80% are quite useless. So: I would like to…
Fré
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Weird heightmap borders

I want to make a Heightmap into a waterproof body. I create a plane - x times subdivide and then I put a Displace Modifier over it. If I select the texture I get weird edges. Unfortunately, I do not know the technical term for this and therefore…
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How to scale up a random texture on a flat plain without duplicating

I have transferred a heightmap similar to wrinkles on a surface and now I want to scale it up to a bigger surface area. However, I don't want to replicate the texture but I want to reproduce it randomly on a surface so I won't lose its randomness (I…
Ana
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