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I've been following this video https://www.youtube.com/watch?v=UVClJ61GrbQ. Essentially I'm quick editing with GIMP.

However, textures always come through kinda squiggly/blurry. I've tried 4096x4096 textures as well as 4096x4096 screen grab, and I'm about as zoomed in as the screenshots. Yet everything is still blurry. Note that I am removing the layer with the Glock in it before applying.

The generated PNG is not blurry if I open it as normal in a photos program.

After i click "Apply" in Blender: After i click "Apply" in Blender

Original shape in GIMP: Original shape in GIMP

Some things I tried:

  • I changed the Material's Interpolation to Closest
  • Un-ticked "Anti-aliasing" under Advanced in Paint mode within the Image Editor for my texture
  • Depth of Field is disabled.
  • Increased texture resolution
J P
  • 101
  • I think this is because your mesh has uneven faces/ngons so triangles. – lemon May 06 '23 at 13:58
  • @lemon Yes I think you're right https://imgur.com/a/R4Y8VrK. But how would I fix it? This is a model taken from the game CSGO and is used by thousands – J P May 06 '23 at 14:00
  • it depend a bit on what the texture should do. But best way may be to clean the mesh, at least for the parts you're interested in here (black parts). – lemon May 06 '23 at 14:02
  • @lemon The idea is to create CSGO skins like this one https://imgur.com/a/Znas9Js which are then flattened into a .vtf. Not sure if I can clean the mesh without interrupting the normal process of making skins – J P May 06 '23 at 14:08
  • Have you tried to render it as it is in CS? – lemon May 06 '23 at 14:10
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    As I wrote here - duplicate, subdivide, bake to the original. – Markus von Broady May 06 '23 at 15:46
  • @MarkusvonBroady Thanks -- any chance you'd be able to lay that out a bit more explicitly in an answer please? I'm quite new to Blender – J P May 06 '23 at 15:51
  • I added the answer to the post I linked above. – Markus von Broady May 06 '23 at 21:36

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