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This is my second time using Blender after the doughnut tutorial. I managed to create this scene (1st img) by following a tire moving tutorial on YouTube using constraints, and keyframes and parented it with the bottom objects.

However, I want to learn how to make the object follow/move along bumpy or wavy surfaces or grounds (2nd img). What method should I use, since I can't find it on youtube or forums?

img

Ref

Yousuf Chaudhry
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awan
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2 Answers2

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One way to do it is:

  1. Make a curve.
  2. Edit the curve to a wavy curve like ref video.
  3. Use Follow Path to make the object following the curve path.
  4. Duplicate the curve, convert to mesh and press E to adjust the width and use solidify modifier to make it thick, and adjusting the position until the object center and on top of the mesh.
Chris
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The Shrinkwrap constraint will project the owner object onto an arbitrary surface. It does so "on top of" keyframe animation, so you can start by animating your object along a straight path going over the bumpy surface, and the constraint will take care of the rest.

Hadriscus
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  • The shrinkwrap constraint will only work on one frame, and you will move the object on every frame which means that it is useless and messy to use this technique – Yousuf Chaudhry Jul 15 '23 at 11:21
  • Not sure what you mean ? here is an example. – Hadriscus Jul 16 '23 at 14:13
  • Even though this may work (in some cases) on straight surfaces, this is not real-world movement and it makes the object intersect with the surface. Anyways, you have attached the modifier to an empty, which may not be suitable in some cases. I the modifier be applied to the object, it will modify the mesh. – Yousuf Chaudhry Jul 16 '23 at 20:01
  • @Hadriscus: change your height in GN setup to 2.6 and you will get: [1]: https://i.stack.imgur.com/arOuy.png -> i think that's why you got that downvotes - but an explanation would have been nice - i didn't downvote, but i wanted to find out why... – Chris Jul 17 '23 at 05:28
  • I'm not sure what modifier you mean. I've used a geonodes modifier to generate the "ground", but it's not the focus of the question. Empties cannot have modifiers anyway, they don't carry geometry.

    However you're correct in that there's a little intersection, I didn't catch that. It shouldn't be difficult to solve, I just quickly projected on Z for the sake of the example.

    (I don't mind the downvotes, what matters is the potential solutions and the help we bring)

    – Hadriscus Jul 17 '23 at 07:35