I was trying to bake textures for export to Unity and kept running into the same problem. Everything seems to work fine until I try to bake a normal map from generated shaders.
Settings are as follows (I get the same problem in CUDA):
As for render settings:
When I try to bake diffuse with GPU Compute, the output is as follows (Correct):
When I try to bake normals with GPU Compute, the output is as follows (VERY Wrong):
Then, every map I try to bake (diffuse, roughness, etc) with GPU Compute after that outputs either a blank image or fills the empty space just like in the normal map image above. ^^^
I can bake using CPU but it is much slower compared to my GPU.
Anyone know what's going on?




Help->Report a Bug– Rick T Oct 21 '23 at 12:03Also, brief update. If I close and re-open the file, it goes back to behaving as normal for other map types, but always breaks when baking normals.
– S4MvR41 Oct 21 '23 at 12:16