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Suppose that there is a mesh A.

After very slightly and subtly sculpting it (changing some vertices' positions), it becomes mesh B.

Now I want to generate a bump map which represents mild differences of surface height between those two meshes.

I specifically need a bump map, not a normal map. And I do know that a bump map on an object does not change vertices' actual positions.

How should I do?

Duarte Farrajota Ramos
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saturnbag
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