I am wondering how to make a cube squish like a sphere on the Z axis. It will be an animated cube, so it needs to squish like a real sphere.
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Are you asking specifically about how to do it in Blender, or about animation in general? – Matt Dec 03 '13 at 23:24
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How does a sphere squish? – gandalf3 Dec 03 '13 at 23:29
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I am asking how to make it squish like a sphere in blender. If you went into blender, brought out a cube and squished it down on the Z axis, you will see that the results are different than a sphere. My question is how can I make it squish like a sphere in blender. – Joshua Slink Dec 03 '13 at 23:30
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If you go into the scale manipulatior and scale a sphere down on the z axis it will squish like a bouncy ball would squish. That is the effect I am trying to acheive. – Joshua Slink Dec 03 '13 at 23:32
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@JoshuaSlink something like this? http://i.imgur.com/u1enUND.gif – iKlsR Dec 03 '13 at 23:40
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Yes! Thank you! Could you show me how to do that? – Joshua Slink Dec 03 '13 at 23:48
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You can quickly achieve this with a Simple Deform modifier set to Stretch and using a negative Deform factor.

iKlsR
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A more efficient way could be to make a simple one bone rig and use some shapekeys but this works. – iKlsR Dec 03 '13 at 23:51
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Thank you. I just have a few questions about it. If you could just give me the steps that would be great. – Joshua Slink Dec 04 '13 at 00:01
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@JoshuaSlink The steps are in the answer ;). Just add a cube, subdivide it a couple times, add the modifier to the cube, set it to Stretch as seen in the image and use a negative deform factor, you can then keyframe this and adjust the influence etc. – iKlsR Dec 04 '13 at 00:03
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When I use the negative deform factor, it does not look like yours at all. Do you know why? – Joshua Slink Dec 04 '13 at 00:07
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@JoshuaSlink You need to subdivide the cube so it has geometry to deform. Here is a study blend file. – iKlsR Dec 04 '13 at 00:08
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1@JoshuaSlink See Can modifiers such as “Subdivision” and “Array” be “animated”?. – iKlsR Dec 04 '13 at 00:20
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