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hope all is going well for you!

I'm having an issue where the eyes and teeth of a MakeHuman model do not quite work properly with a Rigify rig. issue

Simply put, I have no idea how to fix this. If anyone can provide some insight concerning this, I would greatly appreciate it. Also if anyone needs to poke around in the blend file itself, here is a link.

If any other details are needed, just let me know!

Thanks, and take care. =-)

Hypocrita
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1 Answers1

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Select the head bone in Pose Mode, then your mesh with RMB and press Ctrl+Tab. Hit Tab to enter Edit Mode (check the Show Weights in Display panel of the Properties Shelf [N] to see the weights), mark the head vertices (with B or C), then go to Object Data header and assign the 1.000 weight to the head's vertex group. enter image description here

To solve the issue with eyebrows and eyes select the neck bone in Pose Mode and correct the weight values for each one. enter image description here

Paul Gonet
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  • Hey, thanks for the detailed response! It's much appreciated. I am curious, though, about those dark bits under the eyes upon rotation. Is this just a graphical issue? – Hypocrita May 30 '16 at 11:33
  • I guess I haven't assigned the right value for the eyes. Maybe you should try 1.800 or 2.200. You have to experiment a bit :). – Paul Gonet May 30 '16 at 11:45
  • After some experimenting, I've found that the issue is not with the eyes, so you did just fine there. =-)

    image

    After looking at the mesh a bit more, I've found that it's more the inner eye sockets coming through the lower part of the outer eye sockets than the eyes themselves.

    As you said, I need to experiment a bit with the weighting, but that's definitely what's going on.

    Edit: Initially I found and fixed this with the neck, but it's also the case with the head, lowering the weight of the sockets on both bones works wonderfully!

    – Hypocrita May 30 '16 at 12:32