hope all is going well for you!
I'm having an issue where the eyes and teeth of a MakeHuman model do not quite work properly with a Rigify rig.

Simply put, I have no idea how to fix this. If anyone can provide some insight concerning this, I would greatly appreciate it. Also if anyone needs to poke around in the blend file itself, here is a link.
If any other details are needed, just let me know!
Thanks, and take care. =-)


image
After looking at the mesh a bit more, I've found that it's more the inner eye sockets coming through the lower part of the outer eye sockets than the eyes themselves.
As you said, I need to experiment a bit with the weighting, but that's definitely what's going on.
Edit: Initially I found and fixed this with the neck, but it's also the case with the head, lowering the weight of the sockets on both bones works wonderfully!
– Hypocrita May 30 '16 at 12:32