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I am trying to 3d print some miniatures. I have the Armature all posed, and now I want to remove the armature, but keep the pose.

This will hopefully allow me to break up the model into arms/legs/torso for easier printing. I plan on doing some Booleans to the intersecting parts but I cant remove the armature without also losing the pose.

Here is the file: http://pasteall.org/blend/index.php?id=43373

Kyle Jaworowski
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2 Answers2

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Just apply the Armature Modifier for every loose part of your model. Then delete the armature. Before that I recommend you to apply transformations to all the parts (Ctrl+A). enter image description here

I noticed, that legs mesh has multiple users and the error occurs. Go to Object Data header and click the '2' button to make it a single user. enter image description here enter image description here

I've noticed, that after applying the Armature Modifier for the knife an error accured. I just deleted the modifier and everything works okay, but this is is the first time I see this kind of error. I've got no idea how to fix it (I should ask a question about it). enter image description here

After applying Armature Modifier to every part of your model you may delete the bones. Cool model BTW :).

Paul Gonet
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  • oh thanks, silly mistake by me. I actually pulled the model from Starcaft2 and posed it up myself, so some of the weirdness could have come from that conversion. – Kyle Jaworowski Sep 04 '16 at 00:52
  • Here's how to fix 'Modifier is disabled, skipping apply' error: http://blender.stackexchange.com/questions/62301/how-to-fix-modifier-is-disabled-skipping-apply-error – Paul Gonet Sep 04 '16 at 11:21
  • Did you delete this while editing, then undelete? It wasn't here when I posted mine, but still it's older than mine. –  Sep 04 '16 at 12:06
  • The modifier on the knife is disabled, because it doesn't have an armature. You get the same error with e.g. a shrinkwrap without a target or a subsurf with 0 subdivisions. –  Sep 04 '16 at 12:21
  • @Duane Dibbley Yes, I deleted and then undeleted my answer. Thanks for a tip about other error cases. Though I use Blender for a long time I see this kind of issue for the first time. It's never late to learn :). – Paul Gonet Sep 04 '16 at 12:41
  • I only knew it because I've made that silly mistake on more than one occasion. Obviously you haven't. ;-) –  Sep 04 '16 at 12:57
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The legs/biceps object shares some data with some other object. First make it single user. In Object mode, press U (Unlink) followed by D (Object & Data). This was the one I found that had linked data, but if there are more, do the same with each of them.

enter image description here

Once this is done, go to the modifiers panel and click Apply in the Armature modifier. Do this with each object that's rigged.

enter image description here

Now you can safely delete the armature.