I want to animate the revolution of earth around the sun in blender. I know that keyframes can be used to make an object revolve on its own axis. But how do I make an object revolve around an external fixed axis?
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As example I have a cube that revolves around an empty
- Add empty and add cube

- Select the cube and then select the empty and press ctrlp and select Object, the cube is parented to the empty

- Select empty and press I and select rotation, so the empty has a rotation keyframe

- the timeline you can use to pick another frame and enter 360 in highlight and press I to insert a keyframe:

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