I have a script for rendering files, but I am not able to figure out how to set the samples per tile and have that value be used.
My script is:
import bpy
bpy.context.scene.cycles.samples = 50
bpy.context.scene.render.tile_x = 128
bpy.context.scene.render.tile_y = 128
bpy.context.user_preferences.system.compute_device_type = 'CUDA'
bpy.context.user_preferences.system.compute_device = 'CUDA_0'
bpy.context.scene.cycles.device = 'GPU'
bpy.context.scene.render.image_settings.compression = 90
bpy.context.scene.render.image_settings.color_mode ='RGBA'
bpy.context.scene.render.image_settings.file_format='PNG'
bpy.ops.render.render(animation=True)
However, when it's rendering, I get 100 samples per tile, no matter what settings I have in the .blend file or in the script.
Fra:1 Mem:61.04M (0.00M, Peak 84.41M) | Time:00:06.95 | Remaining:00:10.82 | Mem:11.84M, Peak:35.21M | Scene, RenderLayer | Path Tracing Tile 53/135, Sample 0/100
Fra:1 Mem:60.47M (0.00M, Peak 84.41M) | Time:00:07.07 | Remaining:00:10.68 | Mem:11.28M, Peak:35.21M | Scene, RenderLayer | Path Tracing Tile 53/135, Sample 100/100
