For example, if I were to simplify the following animation to just 2 cubes and have one of them not move and have the other one "walk" around the static cube (4 steps to make the complete circuit). I tried moving the object's origin and that didn't work and I also tried moving the 3d cursor and that didn't work either.
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I had similar problem some time ago (https://blender.stackexchange.com/questions/19258/animating-the-origin-point-location-is-it-possible). Here's a link that may help you: https://blender.stackexchange.com/questions/802/how-can-i-change-the-centre-of-rotation-of-objects-during-an-animation – Paul Gonet Nov 27 '17 at 22:48
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Solution of also loosely related question. – Leander Nov 28 '17 at 03:01
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Also related: pivot constraint. – Leander Nov 28 '17 at 03:03