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How would you animate/rig a cube which moves with its own body power? The cube has no legs. It has to pushes itself while taying stitch to a plane and rotate on its edges.

I tried to manually add Keyframes and change the Pivot Point to the particular corner, but that doesn't work because is not possible to keyframe the pivot of the rotation.

cube

Carlo
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Stjema
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    Welcome to Blender.SE. Could you specify what exactly isn't working? What the difficulties are? Keyframing obect's transformation seems a viable way for the task you are presenting. – Carlo Jan 28 '18 at 13:09
  • The pivot point changes when I do it manually. Because I can't bake the Pivot Point. You have to try it on your own. – Stjema Jan 28 '18 at 13:39
  • I think https://www.youtube.com/watch?v=jZg0F7M1S2A could be a good answer. – Stjema Jan 28 '18 at 14:17

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