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1500 questions
65
votes
1 answer
How do I "parent" objects?
I'm looking for a way to have two separate objects be connected, so that when I move the first object the second one will move also. The term parent is used, but how do I parent a object?
David
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64
votes
5 answers
Is it possible to group several objects and then manipulate them (scale, rotate, translate) as one?
I've never been quite able to figure out how groups work in Blender (at least not since 2.5/6x). Is it possible to group several objects and then manipulate them (scale, rotate, translate) as one?
A Wild RolandiXor Has Appeared
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63
votes
2 answers
Creating a Black Hole in Blender
I recently saw the film Interstellar and it was fantastic! The effects blew me away and it got me in the mood to try and re create the black hole, however I haven't been able to find any information on how you can make a spherical object warp the…
Stewie
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63
votes
2 answers
How do I align the viewport to a face normal?
I would like to align the view straight on to a face, perpendicular to the normal. How do I align the 3D viewport to the face of a mesh?
GiantCowFilms
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62
votes
1 answer
Trace visualisation in 3D - how to wrap curves onto a 3D mesh
Dear Stack Exchange Community,
i'm trying to achieve the following effect with curves:
Source of this image is here:
https://www.behance.net/gallery/57143191/Visualizing-Concepts-in-Houdini-Personal-Practice
I tried to achieve this effect by…
pixelpoems.de
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62
votes
3 answers
Why does part of my model disappear when I zoom in on it in the 3D Viewport?
I'm having an odd issue - When I try to zoom in on a detail using my MMB, the "camera" in the 3D view seems to be cutting off the exterior surface of my object and showing me the inside instead. I'd expect this behavior, but only when I was much…
Vadaar
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60
votes
3 answers
How do I clear the render border?
In the 3d viewport I am using a border region to only render things inside the selected region. I did this with CtrlB. I cannot get rid of the region. How can I make the border disappear?
user2664856
- 1,065
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60
votes
5 answers
How do I create repeating patterns with cycles' procedural textures
Most people's question in this area is how to reduce repeating patterns, however I want to create them.
I'm creating 2d rendered tiles for my game, and I want to create procedural materials for my tiles that will seamlessly match. For that I need…
Enetheru
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60
votes
2 answers
How to emulate a Number Pad and 3 Button Mouse?
I have a MacBook Pro. Since it's a laptop, it does not have a number pad. It only has the numbers at the top of the keyboard. Can I emulate the number pad so that I can access the hot keys for top view, bottom view, etc...
Also, how can I emulate a…
John
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59
votes
4 answers
How would I import/export Blender's preferences?
I constantly stay up to date with each new release of Blender, but this means my preferences are wiped clean each time. How do I export/import these preferences to avoid loosing my carefully crafted set up each time?
A Wild RolandiXor Has Appeared
- 11,305
- 17
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- 83
59
votes
7 answers
How to model effectively using exact measurements?
I always struggle when trying to create a floor plan or furniture. How do I model using exact measurements.
stacker
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58
votes
2 answers
.fbx export why there are no materials or textures?
I used node textures in a mesh I exported to .FBX.
I then imported it into Unreal Engine 4 and it didn't import any textures; I clicked the Upload Textures option in Unreal Engine.
Is there something I'm doing wrong or is it Blender?
Fun Addict
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- 6
58
votes
3 answers
Move 3D cursor back to center hotkey?
Is there a hotkey to move the 3D Cursor back to X=0 Y=0 Z=0?
Josh Silveous
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58
votes
5 answers
Python: How to completely remove an object
How can I completely remove an object (for example a camera) using python scripting?
Using something like:
scene.objects.unlink(camera)
Does not work, since it is still available in bpy.data.objects. However,…
Jan Rüegg
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58
votes
7 answers
How can I make sharp geometric 3d models look more realistic?
I'm making a scene in Blender with manufactured mechanical and electrical objects - cylinders, metal objects and so forth. I want to make these look real, be fully present with a sense of mass and substance.
3DCG has a tendency to make everything…
greatwolf
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