Edit if we replace rotations with "add isotropic noise", this relation can be proven using Chebychev inequality as shown here. The $\pi/4$ angle seems to be connected to forgetting of starting point. In high dimensions, random rotations seem to keep iterates $u_1,u_2,...,$ roughly along the same line (hence triangle inequality for cosines becomes equality), until $\pi/2$ angle is reached at which point the process becomes ergodic.
Suppose I start with vector $u_1$ in $d$ dimensions and obtain $u_{i+1}$ by performing a sequence of $i$ small rotations in $d$ dimensions. For $d=100$, the following gives a good approximation, within 0.1% of true value in expectation.
$$\cos(u_1,u_4)=\cos(u_1,u_2)\cos(u_2,u_3)\cos(u_3,u_4)$$
where
$$\cos(x,y)=\frac{\langle x, y\rangle}{\|x\| \|y\|}$$
"Small rotation" of $v$ is done by sampling entries $z$ from standard normal, and rotating $v$ in the plane defined by vectors $v,z$ by $\theta$ radians. This identity works for $\theta_i\le\pi/4$ and breaks down for $\theta$ slightly above $\pi/4$.
- How can this be justified?
- Why is $\pi/4$ special?