Looking at this surface, which I created with Blender / Python,
I asked myself how we can duplicate some aspects of the scene with Mathematica.
Thanks to its excellent documentation I could swiftly produce:
ParametricPlot3D[
{Cos[u] * v Sqrt[1 - v], Sin[u] * v Sqrt[1 - v], v},
{u, 0, 2 Pi}, {v, -1, 1},
ImageSize -> Large,
Mesh -> 25,
MeshShading -> {{Gray, Gray}, {None, Gray}},
MeshStyle -> None,
PlotPoints -> 40]
I don't think that we can produce the shadows with Mathematica. But would it be possible
to thicken the paper-thin stripes? (
Blender's solidify - modifier does this automatically)to place the Ding-Dong on a plane and add a horizon to create an illusion of depth?
to add some interesting lighting?





shadowuses the quickest/dirtiest way (assuming a main light source at{0,0 Infinity}). Something along the lines of this answer may be used to create a better shadow. – kglr Oct 03 '23 at 11:40