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Hey People how do they create this Trail Behind the Bullet in particular games where a slow motion effect is shown.

https://www.youtube.com/watch?v=EdGHEN6FumU

Mike Witz
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1 Answers1

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Its created by vector-displacing pixels in post-production. The game engine does this with pixel shaders in post-production too.

Check this its related: How to make a heat distortion effect?

You just don't need a particle simulation for the trail but a single texture behind the bullet will do.

This will create a spherical ball-like distorsion:

enter image description here

Smear it and adjust it in your favourite 2D application to create some water-like wave effect.

  • Red channel affects the X position
  • Green channel affects the Y position
  • Pixel value of 0.5 is no change, brighter is positive direction, darker is negative
  • Leave blue channel black

You can also sculpt the effect on a plane and bake it into a normal map. Then erase the blue channel from that map.

Jaroslav Jerryno Novotny
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