71

Zooming in to inspect texture details in 3D view clips some closer faces like shown in the image. It's not the camera view so changing camera settings doesn't help.

Where can the distance to the clipping plane be adjusted?

enter image description here

iKlsR
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stacker
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    It does affect Orthographic view still to this day. –  Sep 02 '15 at 17:07
  • Is there a way to set this value for default, so it would be the same for every workspace and blender start file? – IndividualGames Oct 22 '22 at 18:58
  • https://blender.stackexchange.com/questions/8553/why-does-part-of-my-model-disappear-when-i-zoom-in-on-it-in-the-3d-viewport/ https://blender.stackexchange.com/questions/5201/how-do-i-increase-the-render-distance https://blender.stackexchange.com/questions/4946/where-can-the-viewport-clipping-parameters-be-changed – Duarte Farrajota Ramos Nov 20 '23 at 22:36

2 Answers2

97

It's in the 3D View area's Properties N menu > View tab:

Blender 2.8 screenshot

It doesn't affect Orthographic view, where there's no view distance.

How to set the the view port clip parameters per Python script is described in an answer to the question "Setting camera clip end via Python".

Older Blender 2.7:

1a

jachym michal
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Adhi
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    I've found that if I turn clipping all the way down (so I can get as close as possible) produces weird graphical glitches where polygons look like they are displaced or missing. – David S. Nov 18 '13 at 11:29
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    @DavidS. See http://blender.stackexchange.com/a/1387/599 – gandalf3 Nov 19 '13 at 23:58
  • I'm using Blender 2.75 and adjusting the end value is fixing this issue in orthographic view, for me at least. – parker.sikand Sep 28 '16 at 16:53
  • What are the disadvantages to having a large clipping plane? – Aaron Franke Dec 17 '18 at 04:00
  • @AaronFranke The depth-buffer (also called z-buffer) loses accuracy when you have a large range of potential values across different magnitudes. This can result in what is called "z-fighting", where the depth coherency of the render is compromised because the machine can't accurately calculate the true depth of individual pixels in the scene. (https://en.wikipedia.org/wiki/Z-fighting) – Colin Basnett Apr 05 '19 at 18:36
  • Where is this menu in Blender 2.8? – Aaron Franke Sep 10 '19 at 23:42
5

As I searched a lot for this pane, here where I found it on Blender 2.8:

  1. Click on the small arrow on the top right enter image description here

  2. Then a pane shall open. Click here on view. enter image description here

  3. There are the view clipping settings. Observe the view horizon and change the end value. enter image description here

  4. No the horizon is more far away. enter image description here

Alex44
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