I have a complex mesh with only vertices and edges that I want to solidify.
The problem is I just want to solidify edges (not any faces) to have some kind of fat wireframe model (i.e. just every edges being cylinders). Not a classic solidify.
How can I achieve that?
Here is my mesh:



- Center: Wireframe Modifier with 0.5 Thickness and a Subsurf
- Right: Skin Modifier with 0.5 Branch Smoothing and a Subsurf
I end up using the middle one (wireframe). It looks pretty organic without changing the initial shape of the mesh.
– Binary Brain Apr 03 '14 at 17:04