How can I mirror my weight painting to the opposed side of my character? I know that there is Mirror function, but it doesn't assign the weight to bones on the opposed side. Can I do it manually?

How can I mirror my weight painting to the opposed side of my character? I know that there is Mirror function, but it doesn't assign the weight to bones on the opposed side. Can I do it manually?

Each pair of bones need to have the same name with the suffix .L for the left side and .R for the right side. E.g. UpperArm.L and UpperArm.R. In the weighting Options of the tool panel turn on "X Mirror".
Select group you want to edit
Click the dark down_arrow to its right
The mirror modifier takes weights into account:


In Weight Paint mode you can edit the weights they would be applied symmetrically.
"This is working for one bone, but I need mirror skin to opposed side, so there is another bone, not same. "
In my experience the mirrior modifier won't create vertex groups for you. If you have a vertex group named Arm_Right you need to add a new vertex group and name it Arm_Left before you use the mirror modifier.