.fbx files are 3D files that can store meshes, animations, blend shapes, and textures.
Questions tagged [.fbx]
656 questions
9
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3 answers
version 6100 unsupported must be 7100 or later error!
I`ve got this problem when I want import an FBX. Object in Blender.
Did some one know how to fix it?
3D bob
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How to combine all objects in an .fbx file into one object
I have around 15k fbx files and the models in them are split into pieces. I want to have all of them contain only one object.
I have this:
And I want this:
Having a lot of files, I'm wondering if it is possible to do this for all of them…
valiv4491
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Can't export blender model to .FBX
I recently made a Tank in blender and i went to export it,there's problem that make i couldnt export,can anybody help to solve this problem? ( I use blender 2.93.4)
Po-2-37mm
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How does Blender Achieve Minimal File Size in Exported FBX Files?
I've been using the FBX SDK to write an app that generates 3D meshes from raw data. With tens of thousands of data points, these FBX files can becomes quite large, maybe 600 mb.
I have also used Blender to export FBX files. With similar (or greater)…
Clayton Bennett
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How to add LOD threshold distances that export to FBX
I am attempting to export a LOD group to .fbx, using Blender v3.4, which I can then import in a custom game engine. Following this video I was able to properly create the LOD group on export.
To summarize that video, you just add an empty node that…
Eric Lease
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2 answers
Applying texture to a FBX file
I have been a writing software for the past 30+ years but I have no clue on how to use Blender.
I bought some 3d models from various sites to be used in PowerPoint, but ALL of them, when I import the FBX file, lack textures. Same thing happens in…
ZioBit
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Export fbx from Maya to blender problem
I have a really big scene in MAYA. It has almost 250 objects, each with a lot of polygons. Some are parented to the other. I want to export them into blender as FBX. So that I get the UVs from maya. Even though I have applied transformations (freeze…
Muhammad Wajahat
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FBX Export: What does Forward / Up assignment do?
I want to bring my object from Blender 2.8 to Unity.
I'm experiencing that the object lays on its belly in Unity.
To find what is actually happening, I'm trying to find out what the following settings actually do:
However, I didn't find this…
tmighty
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Imported FBX animation looks strange on action editor
I made a rig and a set of animations in a Blend file and then lost the file.
I do have a FBX file that I exported with the mesh, rig and animations.
I've managed to import it into a new Blend file, but I have the following problems:
Instead of…
Alejandro Gorgal
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After editing the animation in the blender, the animation and avatar rigs in Unity do not match
I have a ready-made animation (without a mesh). I needed to change the length of the animation itself, crop a few frames.
After exporting the edited animation back to Unity, the program itself issues an error of inconsistencies in the hierarchies…
Ksaan
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rig breaks when importing back into blender (fbx)
There is probably a simple fix for this, but I'm pretty new to blender and what I found online didn't work.
When I import the model into a new project, the armatures used for posing the model turn back into the default bone model, making it pretty…
Freshminton
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Import fbx animation - character and rigs seperate when imported
My problem is, when i import an fbx animation, the 3d model and rigs was imported separately.The animation i downloaded was from mixamo, i tried importing it in blender and the character and rigs was separate. But in other laptop it was just fine,…
GORORO
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Can't bake Vertex Animation to object when export as fbx
first of all I'm a newbie in blender
I found a useful python code on the internet that imports an animated object(grasshopper kangaroo cloth simulation ) from csv files(every row represent vertex position of a mesh)
it updates the position of each…
toti9097
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Unity asset not behaving in blender but does in other software - fixable?
So i have this asset that originates from a unity project.
It is a FBX model with a couple animations, the character is in three mesh parts and some of the meshes deform upon import into Blender.
Now I have tried to import it in 3DS Max and it do…
OneJediMindtrick
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How could we choose the sdk FBX Exporter version?
is there a way to check and eventually choose the FBX format version we export in Blender ?
For reference purpose, we need the 2019.0 file format version because of Touchdesigner requirements : https://docs.derivative.ca/FBX_COMP
gluon
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