I want to draw a cuboid with rounded corners, like this:

RoundingRadius only works with Rectangle or Framed. I have no idea how to draw a cuboid with rounded corners. What are your ideas? Thanks.
I want to draw a cuboid with rounded corners, like this:

RoundingRadius only works with Rectangle or Framed. I have no idea how to draw a cuboid with rounded corners. What are your ideas? Thanks.
ClearAll[roundedCuboidF]
roundedCuboidF[hprof_: 10, vprof_: 10, taper_: 1][box_] :=
ChartElementDataFunction["DoubleProfileCube", "HorizontalProfile" -> hprof,
"VerticalProfile" -> vprof, "TaperRatio" -> taper][box]
Graphics3D[roundedCuboidF[][{{0, 1}, {0, 1}, {0, 1}}], Boxed -> False]

or
ContourPlot3D[Norm[{x, y, z}, 4], {x, -1, 1}, {y, -1, 1}, {z, -1, 1},
Mesh -> None, Boxed -> False, Axes -> False, Lighting -> "Neutral",
ContourStyle -> Directive[Orange, Opacity[0.8], Specularity[White, 30]]]

roundedCuboidF[1, 1, 0.01]. Nice thing to play with and very instructive :)
– eldo
Jun 07 '14 at 15:41
Chart Element Schemes in the Palettes menu.
– kglr
Jun 07 '14 at 15:44
Directive[Red, Specularity[White, 30]] and `Lighting->"Neutral" :)
– kglr
Jun 07 '14 at 15:47
Two more options. These allow direct control of the box dimensions and the rounding radius.
Using ContourPlot3D:
signedDistance[p_, p0_, p1_] := Piecewise[
{{-Min[p - p0, p1 - p], And @@ Thread[p0 <= p <= p1]},
{EuclideanDistance[p, MapThread[Min[Max[#1, #2], #3] &, {p, p0, p1}]], True}}]
roundedCuboidPlot[p0 : {x0_, y0_, z0_}, p1 : {x1_, y1_, z1_}, r_, opts : OptionsPattern[]] :=
ContourPlot3D[signedDistance[{x, y, z}, p0 + r, p1 - r] == r,
{x, x0 - r, x1 + r}, {y, y0 - r, y1 + r}, {z, z0 - r, z1 + r}, opts]
roundedCuboidPlot[{0, 0, 0}, {1, 2, 3}, 1/4, BoxRatios -> Automatic, Mesh -> None]

Using Graphics3D primitives:
roundedCuboid[p0 : {x0_, y0_, z0_}, p1 : {x1_, y1_, z1_}, r_] :=
{EdgeForm[None],
Cuboid[p0 + {0, r, r}, p1 - {0, r, r}],
Cuboid[p0 + {r, 0, r}, p1 - {r, 0, r}],
Cuboid[p0 + {r, r, 0}, p1 - {r, r, 0}],
Table[Cylinder[{{x0 + r, y, z}, {x1 - r, y, z}}, r],
{y, {y0 + r, y1 - r}}, {z, {z0 + r, z1 - r}}],
Table[Cylinder[{{x, y0 + r, z}, {x, y1 - r, z}}, r],
{x, {x0 + r, x1 - r}}, {z, {z0 + r, z1 - r}}],
Table[Cylinder[{{x, y, z0 + r}, {x, y, z1 - r}}, r],
{x, {x0 + r, x1 - r}}, {y, {y0 + r, y1 - r}}],
Table[Sphere[{x, y, z}, r],
{x, {x0 + r, x1 - r}}, {y, {y0 + r, y1 - r}}, {z, {z0 + r, z1 - r}}]}
Graphics3D[{roundedCuboid[{0, 0, 0}, {1, 2, 3}, 1/4]}]

Spheres and replace Cylinders with Tubes.
– Kuba
Jun 08 '14 at 08:24
Rahul's otherwise fine approach has a drawback that can be seen if you include an Opacity[] directive:
Graphics3D[{Opacity[2/3, Pink], roundedCuboid[{0, 0, 0}, {1, 2, 3}, 1/4]},
Boxed -> False]

The "ribs" may or may not be desirable in an application, so I sought an alternative that does not use too many Polygon[]s (as with the solutions based on plotting) and yet looks fine when made translucent.
The following routine is not quite Mr. Wizard's wish in the comments, but it is certainly built from BSplineSurface[] + Polygon[] components:
roundedCuboid[p1_?VectorQ, p2_?VectorQ, r_?NumericQ] :=
Module[{csk, csw, cv, ei, fi, ocp, osk, owt},
cv = Tuples[Transpose[{p1 + r, p2 - r}]];
ocp = {{{1, 0, 0}, {1, 1, 0}, {0, 1, 0}},
{{1, 0, 1}, {1, 1, 1}, {0, 1, 1}},
{{0, 0, 1}, {0, 0, 1}, {0, 0, 1}}};
osk = {{0, 0, 0, 1, 1, 1}, {0, 0, 0, 1, 1, 1}};
owt = {{1, 1/Sqrt[2], 1}, {1/Sqrt[2], 1/2, 1/Sqrt[2]},
{1, 1/Sqrt[2], 1}};
ei = {{{4, 8}, {2, 6}, {1, 5}, {3, 7}},
{{6, 8}, {2, 4}, {1, 3}, {5, 7}},
{{7, 8}, {3, 4}, {1, 2}, {5, 6}}};
csk = {{0, 0, 1, 1}, {0, 0, 0, 1, 1, 1}};
csw = {{1, 1/Sqrt[2], 1}, {1, 1/Sqrt[2], 1}};
fi = {{8, 6, 5, 7}, {8, 7, 3, 4}, {8, 4, 2, 6},
{4, 3, 1, 2}, {2, 1, 5, 6}, {1, 3, 7, 5}};
Flatten[{EdgeForm[], BSplineSurface3DBoxOptions ->
{Method -> {"SplinePoints" -> 35}},
MapIndexed[BSplineSurface[Map[
AffineTransform[{RotationMatrix[π Mod[#2[[1]] - 1, 4]/2,
{0, 0, 1}], #1}],
ocp.DiagonalMatrix[r {1, 1, If[Mod[#2[[1]] - 1, 8] < 4,
1, -1]}], {2}],
SplineDegree -> 2, SplineKnots -> osk, SplineWeights -> owt] &,
cv[[{8, 4, 2, 6, 7, 3, 1, 5}]]],
MapIndexed[Function[{idx, pos},
BSplineSurface[Outer[Plus, cv[[idx]],
Composition[Insert[#, 0, pos[[1]]] &,
RotationTransform[π (pos[[2]] - 1)/2]] /@
(r {{1, 0}, {1, 1}, {0, 1}}), 1], SplineDegree -> {1, 2},
SplineKnots -> csk, SplineWeights -> csw]], ei, {2}],
Polygon[MapThread[Map[TranslationTransform[r #2], cv[[#1]]] &,
{fi, Join[#, -#] &[IdentityMatrix[3]]}]]}]]
Using this version instead in the first snippet yields the following picture:

Some more examples:
Graphics3D[{Yellow, roundedCuboid[{0, 0, 0}, {1, 3, 1}, 1/10],
Blue, roundedCuboid[{2, 1, 1}, {4, 2, 3}, 1/4]}, Boxed -> False]

Graphics3D[{{EdgeForm[Gray], Opacity[1/2, Green], Cuboid[{2, 1, 1}, {4, 2, 3}]},
{Pink, roundedCuboid[{2, 1, 1}, {4, 2, 3}, 1/5]}},
Boxed -> False, Lighting -> "Neutral"]

This approach takes advantage of a weakness in the implementation of DiscretizeRegion wherein I give it a perfectly cubic region, and it returns a poor approximation of it,
MeshRegion[
DiscretizeRegion@
ImplicitRegion[{0, 0, 0} <= {x, y, z} <= {1, 1, 1}, {x, y, z}],
PlotTheme -> "SmoothShading"]
This has less smoothness on the corners like the other answers, but I think it matches the image in the OP pretty well.
LoopSubdivide (defined here). Nest[LoopSubdivide, BoundaryDiscretizeRegion[ImplicitRegion[{0, 0, 0} <= {x, y, z} <= {1, 1, 1}, {x, y, z}], Method -> "MarchingCubes"], 2] https://i.stack.imgur.com/ttUaQ.png
– Greg Hurst
Nov 30 '23 at 19:53
f = PolyhedronData["Cube", "RegionFunction"][x, y, z];
r = 2; u = 0.6;
RegionPlot3D[f, {x, -r, r}, {y, -r, r}, {z, -r, r}, Mesh -> False,
PlotPoints -> 55, PlotRange -> {{-u, u}, {-u, u}, {-u, u}}]

Weakness of this approach: You have to find the right number for PlotPoints (here 55) by trial and error.
f is a cube with straight edges covering {{-0.5,0.5},{-0.5,0.5},{-0.5,0.5}}. This volume is completely inside {{-2,2},...} and {{-0.6,0.6},...} so how does this even work? Is it a side effect of RegionPlot3D not having high enough resolution?
– C. E.
Jun 07 '14 at 17:36
A new command RegionDilation (since 2021) does the job:
RegionDilation[Region[Cuboid[{0, 0, 0}, {1, 2, 3}]], Region[Ball[{0, 0, 0}, 1/2]]]
We can also use the ResourceFunction RoundedCuboid (added January 2022)
rcube = ResourceFunction["RoundedCuboid"];
Graphics3D[{MaterialShading["Pewter"], rcube[]},
Boxed -> False,
Lighting -> "ThreePoint"]
Graphics3D[{
MaterialShading["Brass"],
rcube[{0, 0, 0}, {6, 3, 3}, RoundingRadius -> {0.5, 0, 0.5}]},
Boxed -> False,
Lighting -> "ThreePoint"]
Needs["OpenCascadeLink`"];
solid = Cuboid[];
solid = PolyhedronData["Dodecahedron", "Polyhedron"];
n = MeshCellCount[solid, 1];
bmesh[solid_, k_] :=
Module[{shape, fillet, bm}, shape = OpenCascadeShape[solid];
fillet = OpenCascadeShapeFillet[shape, .15, Take[Range[2 n], k]];
bm = OpenCascadeShapeSurfaceMeshToBoundaryMesh[fillet,
"ShapeSurfaceMeshOptions" -> {"AngularDeflection" -> .1}];
groups = bm["BoundaryElementMarkerUnion"];
colors = ColorData["BrightBands"] /@ Subdivide[Length@groups];
bm["Wireframe"[
"MeshElementStyle" -> (Directive[EdgeForm[], FaceForm[#]] & /@
colors)]]];
ani = Table[
Show[bmesh[solid, k], PlotRange -> RegionBounds[solid]], {k, 1,
2 n}];
Export["test.gif", ani, "AnimationRepetitions" -> ∞,
"DisplayDurations" -> .2, "ControlAppearance" -> None] // SystemOpen
Manipulate[
RegionPlot3D[
Norm[{x, y, z}, norm] <= 1
, {x, -1.5, 1.5}, {y, -1.5, 1.5}, {z, -1.5, 1.5}
, Mesh -> Ceiling /@ {norm, norm, norm}
]
, {{norm, 2}, 1, 10, Appearance -> "Labeled"}
]
BSplineSurfaceand it would be the "ultimate" way, creating a precise, single-piece shape, but frankly I'm too lazy to figure it out as it's far from trivial. – Mr.Wizard Jun 08 '14 at 10:08