Most Popular
1500 questions
13
votes
3 answers
Flat quads (or, why is my mesh so funky?)
I think my question relates to a fundamental of 3D modeling that I haven't picked up on yet. It's very simple:
Let's say I have a flat quad. A plane on the XY plane inserted into am empty blender file is a great example. Now let's say I start moving…
parker.sikand
- 273
- 3
- 9
13
votes
2 answers
Subdivide hexagon surface into equilateral triangles
I'm not very experienced with Blender and I'm looking for a way to subdivide a hexagonal face into triangles. Basically I want to turn this:
into this:
while having the ability to control the subdivision level.
I know I could build the hexagon by…
Barker
- 375
- 1
- 3
- 6
13
votes
2 answers
Getting pynodes geometric node to work
I downloaded the geometric node from git, and copied it in the addon folder of blender 2.67. Tried with 2.67b and a self-compiled svn version, in both, I can't enable it in the user preferences. Does anyone know how to get it to work ? I didn't find…
matali
- 2,811
- 3
- 27
- 42
13
votes
1 answer
How can I separate a single object file into multiple objects based on closed geometry?
Let's say you have a single obj with a number of separate closed 3D geometries in it. For example's sake, imagine you have an obj called neighborhoodfirehydrants.obj that includes the model for all of the fire hydrants on a street, which themselves…
Danielle
- 131
- 1
- 3
13
votes
1 answer
Is it possible to find the nodes connected to a node in python?
Is it possible to find nodes connected to a node?
For example, could you trace your way back through a node tree from the material output node by finding the node connected to the material output node, then finding the node(s) connected to that…
gandalf3
- 157,169
- 58
- 601
- 1,133
13
votes
1 answer
How to handle creating a node group in a script?
I am attempting to make a python script that creates a nodegroup based on some scene properties, however the group_make operator needs to be in a node editor context to run.
It seems awkward to try and make a node view temporarily while the script…
gandalf3
- 157,169
- 58
- 601
- 1,133
13
votes
4 answers
Is there a simple way to cut a face or add an edge to an existing face?
Subdivide takes a single face and divides it into quads. I only want to add a single edge to the face off to the side.
Most of the answers I found on the internet recommend using the Knife tool but the knife tool does not cut a single face the way…
leigero
- 1,199
- 6
- 17
- 32
13
votes
3 answers
Creating Normal maps from a Texture?
Is it possible to create a Normal Map from a Texture, not a mesh? If so, how?
As I'm working on an Eye, and have already made the textures, I was wondering if it was possible to create Normal Maps out of those Textures.
user15147
13
votes
3 answers
Is there a way to save selection by faces
I'm trying to find a way to save selection faces, tried Vertex Group, the issue with Vertex Group is that it adds the faces that are marked by 4 vertices that are added to the Vertex Group, there are some cases were this doesn't apply, the image…
Georges D
- 4,962
- 6
- 40
- 70
13
votes
13 answers
Objects disappearing in viewport but visible in outliner
Hi I am having a very similar problem when objects are visible on Outliner but not in Default view. I tried in '3D View Full' and they appear. Not seeing any issue with layers as working on single layer. Please suggest a stepwise process to fix this…
Pankaj Kumar
- 141
- 1
- 1
- 3
13
votes
2 answers
Getting "experimental" true displacement to work
I have been trying to achieve a true mesh displacement on meshes for quite some time, without ever getting it to work.
If I understand it correctly, this experimental feature would allow me to easily displace the vertices of a mesh - or to create…
MicroMachine
- 4,611
- 17
- 62
- 109
13
votes
2 answers
What do different execution contexts mean?
The documentation says that I can invoke an operator with a different execution context, either invoking or executing it. What I know is that invoke will most often set the parameters from the context and execute will execute the operator with…
WorldSEnder
- 1,616
- 1
- 15
- 37
13
votes
2 answers
Stacking cycles renders in the compositor?
There's a blog post going around about a plugin that uses ImageMagick to stack Cycles renders together.
Why can't we do this in the compositor, and with a still frame?
Is there a way to "get ahold of" the image that's in the buffer before it gets…
Matt
- 11,126
- 3
- 32
- 67
13
votes
4 answers
Scripting: low level join meshes / elements (hopefully with bmesh)?
Currently I only know of one way to join meshes - using the join operator:
bpy.ops.object.join()
This has an annoying overhead of additional operations required to select the objects you want to join, etc.
But what if I only want to join elements…
TLousky
- 16,043
- 1
- 40
- 72
13
votes
4 answers
How to render specific frames of an animation?
I’m making a little movie with using multiple computers. I can't use the network so I've divided the frames of the animation over the computers. Unfortunately now there are frames missing.
What I'd like to do is using 1 machine to render all the…
Robin G.D.
- 133
- 1
- 1
- 8