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1500 questions
13
votes
1 answer
Is it possible to speed up/slow down the preview playback of an animation in the Timeline?
Using the Action Editor and in Pose Mode, I am editing the animation of my armature at 30 FPS. Maintaining that framerate, I would like a slower preview of my animation (like play at 50% normal speed) in the Timeline when I press Alt+A. Is this…
brain56
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13
votes
3 answers
What is the best way to scale UVs to fit an image?
I was just wondering as it's something I often find myself doing, but is there a automated way to scale selected UVs to fit to the edges of the image boundary in the UV editor?
Currently I have a process which isn't too time consuming, but…
MrFlamey
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13
votes
2 answers
How to divide a circle into slices for each side
Sorry if the terms I used are incorrect, but I was wondering how I can divide a circle into several triangles, one for each side of the circle, as well as subdivinding those into quadgons like so:
I made the example on the left by hand (selecting…
Espen Sales
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13
votes
1 answer
How to create a "fluid/distortion" effect on a solid object (example inside)
I've been struggling to understand how I should approach the following effect in Blender:
Watch the YouTube Video The Node (at 1:37)
I've tried to solve this one through the displacement modifier (with vertex groups, custom displacement texture,…
Valthrudnir
- 143
- 8
13
votes
2 answers
Making 3D object from a SVG file
I am new to Blender, I have never used it. I am searching for software that would allow me to turn my 2D SVG Text created in Inkscape to a 3D text. Something like this Linux Mint Wallpaper:
Is it possible using Blender? If yes maybe someone could…
Łukasz Przeniosło
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13
votes
1 answer
Particle Color based on where the particle is emitted?
Is it possible to change a particle's color to the color of the face/texture part it comes out of in cycles?
I want it to be the color of the face after shading and all that other stuff
user17982
- 141
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13
votes
1 answer
How should an animated character be moved while repeating a walk cycle?
I created a walk cycle as an action, placed it in the NLA editor and repeated the cycle.
For each repetition the character jumps back to the starting position, what are some options to move the character forward? (The ending position should be…
stacker
- 38,549
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13
votes
2 answers
How to draw line between intersecting meshes in Freestyle?
Is it possible to draw a line between intersecting objects? With my current setup, it won't draw anything between them.
CharlesL
- 15,316
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13
votes
4 answers
How to keyframe mesh vertices in Python
I'm updating all the vertex coordinates of a mesh frame-by-frame in python and need to animate but can not figure out how. Here is a small abstracted script - the python isn't pretty, but it makes an icosphere gaussian hiccup (a little like this…
uhoh
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13
votes
1 answer
How to model a turtle's shell starting from a circle/ using a circle?
I'm trying to model a turtle's shell. I wonder how I can start with a Circle and create the shell?
Meri
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13
votes
1 answer
Is 2000 materials a lot? Is there a better way?
I'll have about 1000 cubes, with the color of each top face, and the color of the other five faces of each cube set by an algorithm in a script, basically two NumPy arrays. Right now I just create two diffuse materials in script attached to each…
uhoh
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13
votes
3 answers
Is it possible to hide particle emitters in the viewport without hiding particles?
Is it possible to hide a particle emitter object in the 3D view while keeping particles visible?
I know you can do this in the render with the Render Emitter setting, but this does not affect the viewport.
Sometimes the emitter can get in the way,…
gandalf3
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13
votes
2 answers
How to draw grease pencil on a surface (blender 2,75)?
I used to draw grease pencil on surface normally on older blender versions but now I cant find the option to do that,how can I draw on surface on the new blender grease pencil?
Omar Emara
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13
votes
2 answers
What's a good strategy for texturing large objects?
I'm wondering about the best way to go about setting up textures for a house meant for a game.
I've read some things that say I should create a single large texture (2056x2056), paint all my details into there and then shrink it down to a smaller…
kitfox
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13
votes
2 answers
Can I paint a texture within the UV viewport?
Is there a way to draw something within the UV viewport and not the 3d viewport?
PrinterKiller
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